Welcome, President Jeff to Hitman: Mafia.
You are the legendary assassin
Agent 47[/B], a genetically engineered contract killer who's biology is composed of five of the worlds most dangerous criminals DNA. You were hand built to be stronger, faster and superior to your average human being in every way and trained to be a master assassin. Your only business in this world is killing and business for a man of your skills is most definitely good. These legendary talents for assassination are remarkable beyond measure and have you sought after as one of the best contract killers in the world. Yet at the same time you are equally wanted by high ranking government officials and conspiracy theorists who can't confirm your existence but want you dead nonetheless. As a member of
The Agency you will be the lead killer for the group and as such you will be granted a number of useful abilities.
Good luck,
47.
Character Information:
Agent 47First of all, you are a
hitman. If anyone uses their night powers to protect your targets they will automatically fail, though they will survive the ordeal. Also, as a master of stealth you are akin to a
ninja. This means that anyone who investigates you will not see what you do or who you visit due to your mastery of stealth. You are also currently the only member of the group with the power to perform a night kill.
QuickTopic: www.quicktopic.com/47/H/KfL7fhLUWiAWin Condition: You are victorious when all members of
The Syndicate have been neutralised.
Role Summary:
Agent 47, Agency Hitman/Ninja-
Welcome Blade to Hitman: Mafia.
You are senior contractor
Diana Burnwood of
The Agency who delegates assignments to the various ICA employees around the world VIA commlinks. With a degree in Computer Science from Yale University and an attainment of 97% in the ICA recruitment tests, you are an extremely intelligent woman and the ideal person to lead up the ICA. Furthermore, your excellent oratory skills and skill with computers makes you ideal for extra intelligence support. You are the top of the hierarchy at the
Agency and are not one to be trifled with.
Character Info:
Diana BurnwoodAs
Godfather, you spearhead the efforts of
The Agency with your brilliant plans but have others do your dirty work for you. A non-existent criminal record and a minimal involvement with the actual assignments short of handing them out makes you not even a blip on the radar. All investigations by
The Syndicate will register you as innocent. You currently can not make a night kill.
QuickTopic: www.quicktopic.com/47/H/KfL7fhLUWiAWin Condition: You are victorious when all members of
The Syndicate have been neutralised.
Role Summary:
Diana Burnwood, Agency Godfather-
Welcome Phil Atken to Hitman: Mafia.
You are
Agent Smith, the hugely inept American field agent who constantly finds himself captured and tortured in the line of work. However, what you lack in your ability to be inconspicuous is more than made up for with the vast amount of field intelligence you gather during your “stays” which is more than useful when another
Agency agent turns up to rescue you. So you're not completely useless anyway. All your years of getting tortured by various lunatics has lead to you being an absolute master of getting details out of them and this will benefit people in the long run.
Character Info:
Agent SmithAs a
Mafia Role Cop, you may elect a player nightly and find out what role powers they have. This is absolutely vital for
The Agency as it will help you find key targets quicker for elimination. You do not currently have the ability to make Night Kills.
QuickTopic: www.quicktopic.com/47/H/KfL7fhLUWiAWin Condition: You are victorious when all members of
The Syndicate have been neutralised.
Role Summary:
Agent Smith, Mafia Role Cop-
Welcome T-Marv to Hitman: Mafia.
You are
Mei Ling, a young Chinese woman who frequently finds herself being courted and ultimately turned out by Asian crime lords to use your distinct “assets” for profit. You are not an official member of
The Agency but you often find yourself amongst the fray when one of your beaus gets marked for death. When you inevitably run into an agent, you use your feminine wiles to make a fantastic distraction and allow your contacts to get a job done much more efficiently.
Character Info:
Mei LingBeing a
roleblocker, you are able to pick any player per night and prevent them from using their night powers for the evening. You are currently unable to make a night kill.
QuickTopic: www.quicktopic.com/47/H/KfL7fhLUWiAWin Condition: You are victorious when all members of
The Syndicate have been neutralised.
Role Summary:
Mei Ling, Agency Roleblocker-
Welcome JamesV to Hitman: Mafia. You are
Doctor Otto Wolfgang Ort-Meyer, an insane genetic scientist and one of the five fathers whose DNA was used to create the deadliest assassin in the world. Shunned by the scientific community who believed you to be insane and power hungry, you created clones with which to silence them by death one by one until no one remained to challenge you. As a member of the French Foreign Legion you met four other infamous international criminals who helped you with your nefarious research and ultimately, the five of you created the world's finest assassin. However, your greatest creation has gone rogue and he's out for your blood as well as that of the other four “fathers”. He wants you dead, but in your warped mind you want them ALL dead and the knowledge of this horrific experiment put to rest forever.
Character Info:
Dr. Ort-MeyrYou are a
roleblocker. Once per night you may elect any player you want and prevent them from performing any night actions. If you can outlast the other four fathers,
Arkadij Jegorov,
Lee Hong,
Pablo Ochoa and
Franz Fuchs you will gain a night power.
Win Condition: You are victorious when all members of
The Syndicate have been eliminated.
Role Summary:
Dr. Ort-Meyer, Syndicate Doctor-
Welcome CJ Gates to Hitman: Mafia.
You are
Lee Hong, ruthless leader of the Red Dragon Triad and one of the founding fathers who's DNA was used to create the deadliest assassin in the world. Having killed your own uncle to take control of the Red Dragon Triad, you now wield an entire Far Eastern criminal empire at your disposal with an iron fist. However, your bloody rise to power has left you so paranoid that you constantly feel like you're under threat of assassination. You've even gone as far as to hire a personal bodyguard who accompanies you all hours of the day, checking every room for wires and tasting your food for poison. Even with a bodyguard you're not content though, your trusty Desert Eagle and a poison laced sword to deal with would-be killers.
Character Info:
Lee HongIf for whatever reason you are designated for death albeit via lynch or
Agency nightkill you automatically kill the person responsible. This could be the last person to vote for you or the person who carries out the night kill. There is one exception that voids the rule however so watch out.
Win Condition: You are victorious when all members of
The Agency have been eliminated. However, you instantly lose if you do not outlast your rival
Blue Lotus Emissary.
Role Summary:
Lee Hong, Vengeful Syndicate(MOD NOTE: The only person that can kill without being killed is Agent 47)
-
Welcome Chaz Dillinger to Hitman: Mafia.
You are
Hong Kong Police Chief, the corrupt executive of law enforcement who maintains the delicate power balance between the two major crime factions in Hong Kong. The Red Dragon and Blue Lotus Triads have been at war for decades but under your diplomacy you have been able to etch out a treaty on very shaky ground which just about manages to keep the two groups off each others throats. As Chief of Police you have an extensive level of background knowledge on all manner of criminals and can pick up information with ease.
Character Info:
Hong Kong Police ChiefYou are a
cop. Once a night phase you may elect a player and establish whether or not they belong to
The Syndicate or
The Agency.
Win Condition: You are victorious when all members of
The Agency have been eliminated.
Role Summary:
Hong Kong Police Chief, Syndicate Cop(MOD NOTE: Straight Cop)
-
Welcome Farquhar to Hitman: Mafia.
You are
Blue Lotus Emissary, a negotiator sent by the Blue Lotus Triad who's job it is to continue to negotiate peace talks with the Red Dragon Triad leader and the Hong Kong Police Chief. Not much is known about you but in the peace talks you are merely a quiet negotiator who is sharp-witted and has the best deal for your organisation in mind. It's been said that you may in fact be the leader of The Blue Lotus triad but simply be understating your role.
Character Info:
Blue Lotus EmissaryYou are either a
tracker or a
follower. Once a night phase you may elect a player and either track them and learn who a player visits during his night phase or follow a player and learn what action they perform but not to whom.
Win Condition: You are victorious when all members of
The Agency have been eliminated. Although you instantly lose if you do not outlast your rival,
Lee Hong.
Role Summary:
Blue Lotus Emissary, Syndicate Tracker/Follower-
Welcome Level One to Hitman: Mafia.
You are
Pablo Ochoa, a major player in the Colombian coke trade who's been on the lam for as long as he can remember. You first serious run in with the police was on a manslaughter charge following accusations of killing a love rival to your girlfriend at the time. Using your influential friends you had the judge killed and made evidence disappear to void your case. Such is the ruthlessness you exhibit. You are one of the five founding fathers of whom the worlds greatest assassins' DNA stems from. Recent pressures from rival cartels has lead you into a recluse in a huge stronghold. Nobody can reach you to help you if you need it.
Character Info:
Pablo OchoaYou are a
macho. Anyone who targets you with Protective Powers automatically fails. Your enormous ego and seclusion from the rest of your peers renders you impractical and downright impossible to protect.
Win Condition: You are victorious when all members of
The Agency have been eliminated.
Role Summary:
Pablo Ochoa, Macho Syndicate-
Welcome KRIS to Hitman: Mafia.
You are
Frantz Fuchs, one half of the Fuchs brothers and an international terrorist. You are one of the five dangerous criminals of whom the world's best assassins DNA stems from and arguably the craziest. In your storied career you've mastered countless heinous attacks with car bombings and sarin gas but none compare to your latest scheme, bombing a GM summit. You, along with your brother will be sure to cause havoc in this game.
Character Info:
Frantz FuchsYou are a
Syndicate Sibling. You have no night powers. However, the death of your brother will trigger a hidden power.
QuickTopic: www.quicktopic.com/47/H/dQR6SVBVTgxcWin Condition: You achieve victory when all threats to
The Syndicate have been neutralised.
Role Summary:
Franz Fuchs, Syndicate Sibling-
Welcome BRANDEN HARVEY to Hitman: Mafia.
You are
Fritz Fuchs, an international terrorist and one half of the notorious Fuchs brothers. Your brother Frantz is one of the five founding fathers who's DNA is used in the biology of the world's greatest assassin thus making an uncle of sorts. You aren't very well prepared in your plans and tend to lash out rather than putting any consideration into things. You're also extremely close to your brother and if he were to be killed your reactions are not something anyone can expect.
Character Info:
Fritz FuchsYou are a
Syndicate Sibling. You have no night powers. However, the death of your brother will trigger a hidden power.
QuickTopic: www.quicktopic.com/47/H/dQR6SVBVTgxcWin Condition: You are victorious when all members of
The Agency have been eliminated.[/color]
Role Summary:
Fritz Fuchs, Syndicate Sibling-
Welcome Sally Talfourd to Hitman: Mafia.
You are Arkadij Jegorov, a Kazakh gun runner who's stalwart Anti-Communist stance lead you to a life of crime. Your descent into criminality began aged 15 when you stole equipment from the Soviets and sold the spoils to their enemies, the Cossack nationalists. After a a close brush with the law and a brief stint in the French Foreign Legion you worked on establishing a gun running route right across Europe from Turkey and Iran. You're a fearsome individual to encounter and with your best men at hand you are extremely influential in the works of
The Syndicate.Character Info:
Arkadij JegorovYou are a
vigilante. Once a night you may elect any player and mark them for death. Choose wisely however as you may end up targeting your own townsmen.
Win Condition; You are victorious when all members of
The Agency have been eliminated.
Role Summary:
Arkadij Jegorov, Syndicate Vigilante-
Welcome KURT NOBLE to Hitman: Mafia. You are
Ivan Zilvanovitch, the right hand man of a notorious gun runner. Life was difficult for you growing up as a carnie but you learnt a lot of skills in being a master con artist which was vital to your success. One of the most popular acts in the local freak show as a clown, gambling and drugs lead to your life falling apart where you ultimately attempted to commit suicide by throwing yourself off a bridge into oncoming traffic. Fortune shined upon you though when ironically you landed in a truck carrying circus props. Now you run the circus which acts as a front for a gun smuggling operation while nursing an enormous ego and an immortality complex. Ever since you avoided death you've been constantly looking for new ways to defy The Reaper which leads you to this game...
Ivan ZilvanovitchYou are a
jester. You exist only to aggravate those around you. However, if you carry out your win condition you will gain a one shot Night Kill ability.
Win Condition: Death is the only way for you to win. However the timing is specific. You must die on
Day 3 by popular lynch. If you are killed by any other fashion then you lose the game. So keep your head down to begin with and raise Hell when the time is right.
Role Summary:
Ivan Zilvanovitch, Jester, Pro Syndicate(MOD NOTE: If he dies on Day 3, he gets to kill anyone he likes)
-
Welcome, Kurt Noble to Hitman: Mafia.
You are
Ivan Zilvanovitch, the right hand man of a notorious gun runner. Life was difficult for you growing up as a carnie but you learnt a lot of skills in being a master con artist which was vital to your success. One of the most popular acts in the local freak show as a clown, gambling and drugs lead to your life falling apart where you ultimately attempted to commit suicide by throwing yourself off a bridge into oncoming traffic. Fortune shined upon you though when ironically you landed in a truck carrying circus props. Now you run the circus which acts as a front for a gun smuggling operation and local theft ring while nursing an enormous ego and an immortality complex
Character Info:
Ivan ZilvanovitchYou are a
thief. Once a night you may elect a player and rifle through their pockets for something in which you can use for night actions. These items are not stackable and are one shot. So make your decisions wisely.
Win Condition: You are victorious when all members of
The Agency have been eliminated.
Role Summary:
Ivan Zilvanovitch, Syndicate Thief(MOD NOTE: Redone because Jesters suck ass.)
-
Welcome Knuckles to Mafia: Hitman.
You are
Jungle God, a symbol of death and power within the U'wa Tribe of Colombia. To the U'wa People you are an awe-inspiring beacon of power not to be messed with, revered by all those who see you. Known in the local language as “Tezcatlipoca” you are, get this, and I'm not fucking with you here, a giant jaguar. You claim habitat in a secret passage near the stronghold where one Syndicate members is currently taking refuge. You're not officially part of
The Syndicate but
The Agency are aware of you. As such you have one hell of a challenge before you...
Character Info:
Jungle GodYou are a
double voter. With your influence over the U'wa people you have great reverence and the tribes people clearly respect and fear you. This kind of influence grants you the power of Double Vote. This power however comes at a cost. You're an oversized jungle cat and speech is not your strong suit. You have limitations on your speaking during Day Phases. You are allowed two posts, a talking one to summarise your thoughts on the previous day (of which one EBWOP is allowed with it if you miss something) and a second post declaring who you are voting to lynch that day. Any violations of this rule will result in an end to the day phase and an instant mod-kill.
Win Condition: You are victorious when all members of
The Agency have been eliminated.
Role Summary:
Jungle God, Double Voting Syndicate, Speech Restricted-
Welcome Gubayama to Hitman: Mafia.
You are
Zun, a monstrous ogre of a man and
Lee Hong's personal bodyguard. With your shaved head, mammoth frame and traditional Chinese wear you are not exactly the subtlest of bodyguards but your physical presence alone is a useful deterrent when protecting influential people. As the protector of the leader of the Red Triads you are always by his side and under your watchful eye you ensure his safety to the best of your abilities. You always check every room for bugs and potential hazards. You ensure that nobody dares approach him with weapons and you even go as far as to taste his food for him to check for poison.
Character Info:
ZunYou are a
bodyguard. Once per night phase you may elect a player to protect them from the threat of attack. You are the game's doctor, but your official title is bodyguard.
Win Condition: You are victorious when all members of
The Agency, but you gain a bonus recommendation if you can ensure
Lee Hong survives longer than
Hong Kong Police Chief and
Blue Lotus Emissary.
Role Summary:
Zun, Syndicate Bodyguard